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1994-10-26
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2KB
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54 lines
Doom 1.1 Saved Game Hex Codes
-----------------------------
This is a simple file that lists the offsets of all of the "new"
Doom save-game format. In order to use this information, you must be in
posession of a hex editor like Norton Utilities DiskEdit. If you tried to
patch your saved games using an old 1.0 editor, you quickly saw that the
new format is different. It took me about 10 minutes to document the
various locations and functions. Note that in the final release of Doom,
all weapons are fully enabled, and ready for use! The BFG 9000, plasma
gun, and chainsaw are available! The chainsaw is a hand-to-hand weapon
that rips your opponents apart. There are two things missing from this
document. The invisibility level and the berserk mode (or whatever it's
called) are both missing. The reason that I wrote this text is because
I always play Doom on "Ultra-Violence". It seems to be a small oversight,
but ID software didn't seem to include enough ammo in the second mission.
Usually, one may easily gain ammo by destroying the mutated soldiers,
but these are few and far after the first mission.
All of the locations are in the first sector of the save game file.
Here are the locations, enjoy!
Ammunition (Maximum of 535 for each)
~~~~~~~~~~
0000:00D4- Standard Bullets
0000:00D8- Shotgun Shells
0000:00DC- Cells
0000:00E0- Rockets
Guns & Weapons (You either have this or not, 00 or 01)
~~~~~~~~~~~~~~
0000:00B4- Hands
0000:00B8- Hand Gun
0000:00BC- Shot Gun
0000:00C0- Chain Gun
0000:00C4- Rocket Launcher
0000:00C8- Plasma Gun
0000:00CC- Big Fucking Gun (BFG 9000)
0000:00D0- Chainsaw (Choose hands for this one)
Keys (You either have this or not, 00 or 01)
~~~~
0000:0080- Blue Card
0000:0084- Yellow Card
0000:0088- Red Card
0000:008C- Blue Scull
0000:0090- Yellow Scull
0000:0094- Red Scull
Have fun and use safely! :)
-SiliconScorpion